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Turns out Metal Gear Solid 5’s nuclear disarmament was rigged all along

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A new investigation reports that the nuclear disarmament cutscene in Metal Gear Solid 5 was faked by Konami from the start.

We reported in 2020 that PS3 players appeared to trigger the secret cinematic by disarming all nukes in the game’s asynchronous online multiplayer mode.

It turns out – thanks to a new video from Did You Know Gaming – that players haven’t actually met the zero nukes requirement. Why? It’s impossible.

Let’s back up for a second.

Metal Gear Solid 5: The Phantom Pain is split into two chapters, but shortly after release dataminers discovered a title card for a third chapter and a secret nuclear disarmament cutscene. Although the cutscene was viewed by datamining, the key to unlocking it rightfully lies in the game’s asynchronous online mode.

Players can build their own forward operating base (FOB) where they can build and store nuclear weapons. However, these FOBs can be invaded by online players and nukes stolen and disarmed.

Konami, the game’s publisher, hinted that if all nukes in the game (by platform) were disarmed, a hidden reward would be unlocked. And so began years of campaigns to rid the game of nuclear weapons.

The cutscene was apparently unlocked for PC players in 2018, although Konami claimed this was an error.

The most recent campaign began at the start of the pandemic when a user called Hung Horse led The Anti-Nuke Gang. Players began clearing Nuke FOBs on the PS3 version of the game – the version with the lowest number.

They apparently managed to pull it off, but months later Konami deemed the group’s methods illegitimate.

Why? The Anti-Nuke Gang was just a front for a hacker named Stefferp who was brought in once the group discovered that getting to zero nukes was an impossible task.

This is because nuclear weapons belonging to banned accounts cannot be acquired.

“We encountered what can only be defined as an invincible set of nukes that belong to no base,” Hung Horse told Did You Know Gaming.

“If you’re familiar with the MGSV Forward Operating Base system, a nuke is always placed on a FOB after a player makes it. But there were about 40 of those invincible nukes that didn’t have no FOBs they belonged to. They just existed without FOBs. We call them “Phantom Nukes”.

Stefferp created a bot to rid the game of all nukes and trigger the cutscene, but was quickly banned by Konami.

So, after all these years, was this just a marketing ploy to keep gamers in line with the game? Or is it some sort of metaphor for the futility of modern warfare?

After all, one of the central themes of the games is Kojima’s opposition to nuclear weapons.

But with online servers shut down and Kojima leaving Konami to form his own studio and produce Death Stranding, it seems unlikely we’ll ever find out the full truth about the nuclear disarmament situation or if there’s even more to come in the third secret chapter. .

You can watch the survey in its entirety below.


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